Pofo Editor Guide

The 'Grab Pofo' and 'Inject Pofo' buttons use the 'Slot ID' value to function. So you must enter the Slot ID of your wrestler before pressing these buttons. Take note: this is NOT the Wrestler ID, it is the SLOT ID!

Check the Help files for the full list of Slot IDs for the New Slots that Tribute adds. The file is called "Wrestler and Slot ID Mappings.txt"!

The 'Import File' and 'Export File' buttons use what's in the FILENAME field to know what to call a file that you export, and to know what the file you are importing is called. So fill in this field first before you use these buttons! Do not include the .pofo file extension when writing the filename!

The game must be running to use the Pofo Editor!

Max values for Attributes and AI attributes is 100.

Pofo files that you export will be saved in the new 'Pofos' folder and will be given the .pofo file extension.
Pofo files that you want to import must be stored in the new 'Pofos' folder or Tribute will not find them!

To use the Pofo Editor on a new slot, you must first create that slot with tribute and do a save in-game.

DO NOT edit the Rock's pofo name/social strings (Slot 100) with this tool, as Tribute uses its data to locate where the memory region starts.

Hometown IDs load in the decimal form of the actual hex ids in memory, but when injecting/exporting tribute will also accept the simplified ID list that Tribute uses in the wizard, so it will understand both.